A FIVE-ROOM, ONE-BRAIN-CELL ADVENTURE
CARDBOARD CAPER.
Sneak past the vacuum. Steal the cardboard.
Build a kingdom worthy of absolutely no thoughts.
Gather 3 cardboard pieces and reach the gold-flagged fort.
▰ LARGE PARCELTHE EMPLOYEE HANDBOOK
Maximum mischief.
Minimum thoughts.
Each room has a two-part job. Stand on numbered workstations and press E. Completed stations fly a tiny flag. The status strip explains your next step; collected cardboard and job progress survive a catch.
- WASD / ↑ ↓ ← → Move. Walk into a wooden crate to push it.
- E Hide in a nearby striped box. On the delivery job, pick up or put down the large parcel.
- Space Pounce up to two tiles in the direction you face.
- Q Roll yarn to lure nearby vacuums away for four seconds.
- E on a blue service grate takes its paired shortcut. A carried parcel cannot fit. The crate-gated doors still need opening.
- Orange cracked tiles squeak when walked on, attracting nearby vacuums. Pounce across silently, or deliberately make noise then redirect with yarn.
- Esc Pause. Golden paw pads are checkpoints. The gold flag marks the finish.
Small void. Big personality.
Black cats are companions, not bad luck. Give yours a little extra love after the caper.
Make a Charco meme →Take a cat-camera break →